CountyWar: The ultimate all-county battle royale simulation. Powered by REC.
OVERNIGHT CEASE FIRE : The County Battle Royale will resume at 7:01 AM MST(AZ) / 14:01 UTC.
ENTITY PROFILE
HANCOCK, IA
SOVERIGNTY STATUS
CONTROLS 2 ENTITIES.
POPULATION
ORIGINALLY: 10,795 PERSONS
CURRENTLY: 20,392 PERSONS
STATS (UPDATED HOURLY)
ROUNDS WINS LOSSES WIN AVERAGE LIBERATIONS
85 44 41 0.518 3
AVERAGE HP PEAK ENTITIES PEAK POPULATION NINES
4.541 393 23,291,189 0
CURRENT BATTLE HISTORY
ROUND ATTACKER TARGET
COUNTY POPULATION ENTITIES HIT POINTS COUNTY POPULATION ENTITIES
348 HUMBOLDT, IA 9,597 13         6 HANCOCK, IA 10,795 1
ENTITIES CURRENTLY CONTROLLED BY HANCOCK, IA
Hancock, IAHumboldt, IA  
ADJACENT ENTITIES THAT CAN ATTACK OR BE ATTACKED (NUMBER OF CURRENT POSSESSIONS SHOWN)
Freeborn, MN (7)Floyd, IA (10)Wright, IA (2)Palo Alto, IA (2)
Pocahontas, IA (1)   
PER GAME STATISTICS
GAME FIRST
ROUND
LAST
ROUND
ROUND
SPAN
ROUNDS
ENGAGED
LIBER-
ATION
FREE
PASS
WIN LOSS AVERAGE
HP
AVERAGE
ENTITIES
PEAK
ENTITIES
AVERAGE
POPULATION
PEAK
POPULATION
5s 6s 7s 8s 9s
7 485 1834 1350 3 0 0 2 1 5.000 2 3 24,240 36,302 1 0 1 0 0
6 541 647 107 2 0 0 1 1 4.000 2 2 14,517 36 1 0 0 0 0
5 2164 2797 634 3 0 0 2 1 4.667 5 8 110,471 180,324 1 1 0 0 0
4 454 454 1 1 0 0 0 1 4.000 1 1 10,795 180 0 0 0 0 0
3 1660 1660 1 1 0 0 0 1 2.000 1 1 10,795 180 0 0 0 0 0
2 1610 1610 1 1 0 0 0 1 3.000 1 1 10,795 180 0 0 0 0 0
1 1285 2709 1425 3 0 0 2 1 4.667 2 4 56,866 134,179 1 1 0 0 0
OVERALL RESULTS 502.71428571429 14 0 0 7 7 0.667 2 8 34,068 180,324 4 2 1 0 0
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